worldmachine.featureupvote.comUser Suggestions - World Machine

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World Machine: User Suggestions
https://worldmachine.featureupvote.com/
Layout Device Improvements - World Machine - Feature Upvote
https://worldmachine.featureupvote.com/suggestions/266037/layout-device-improvements
Additional Curve Types - World Machine
https://worldmachine.featureupvote.com/suggestions/363837/additional-curve-types
A Materials Library - World Machine - Feature Upvote
https://worldmachine.featureupvote.com/suggestions/229391/a-materials-library
Add "portal" devices - World Machine
https://worldmachine.featureupvote.com/suggestions/234508/add-portal-devices
Internationalization (Translated UI) - World Machine
https://worldmachine.featureupvote.com/suggestions/143523/internationalization-translated-ui
Allow customizing hotkeys - World Machine - Feature Upvote
https://worldmachine.featureupvote.com/suggestions/143561/allow-customizing-hotkeys
A Combiner for Water - World Machine
https://worldmachine.featureupvote.com/suggestions/225686/a-combiner-for-water
Macros to only rebuild affected devices upon parameter change
https://worldmachine.featureupvote.com/suggestions/221392/macros-to-only-rebuild-affected-devices-upon-parameter-change
A sculpting device for rough shape sketching - World Machine
https://worldmachine.featureupvote.com/suggestions/176200/a-sculpting-device-for-rough-shape-sketching
Loop Device - World Machine
https://worldmachine.featureupvote.com/suggestions/194709/loop-device
Restore UI workspace on startup - World Machine
https://worldmachine.featureupvote.com/suggestions/231813/restore-ui-workspace-on-startup

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World Machine User Suggestions Our customers made these suggestions for improving World Machine . Suggestions for improving World Machine. Add Add suggestion Top New Trending Top Top New Trending All (61) All (61) All except done (53) Under consideration (45) Planned (6) Long term (1) Not planned (1) Done (8) All tags All tags 'Artist Point' Release Device Editing High Priority Parameters 58 votes Braided rivers and distributaries/river deltas It would be nice if the River and Create Water devices could create additional types of river channels: * Braided rivers, where multiple channels interweave in a ... Suggested by: Stephen Schmitt (11 Jan, '22) • Upvoted: 03 May • Comments: 0 Under consideration 53 votes A sculpting device for rough shape sketching This would be a device that would enable someone to sculpt rough shapes for their terrain in real-time, and would offer a lot of control over the base shape of their ... Suggested by: Delta Research (03 Apr, '21) • Upvoted: 09 Feb • Comments: 3 Planned 27 votes Python scripting support Add an embedded python interpreter to be able to script actions. This would serve as a replacement for the current automation scripting system, but also be accessible ... Suggested by: Stephen Schmitt (30 Jun, '21) • Upvoted: 24 Apr • Comments: 0 Under consideration 25 votes Loop Device Add a macro variant that would allow the result of the internal devices to be looped and re-run through a configurable number of times. Suggested by: Stephen Schmitt (30 Jun, '21) • Upvoted: 28 Dec, '23 • Comments: 1 Under consideration 19 votes GPU acceleration of compute-heavy nodes GPU accelerated Erosion node would be a life changer :) I wouldn't mind if firs version would have map size limitations to something like 4k - 8k terrain grids Suggested by: ChristopherGameDev (19 Jan, '22) • Upvoted: 19 Mar • Comments: 1 Under consideration 18 votes Workview: Improve device UI graphics Modernize the display of the devices within the workview with a clean, modern/flat UI style. Comment here how you would like to see the devices presented! Suggested by: Stephen Schmitt (07 Jan, '21) • Upvoted: 14 Feb • Comments: 2 Long term 17 votes Layout Device Improvements This is a general vote for feature and quality of life improvements to the Layout Device. Some of the potential items include: * Grouping shapes together / csg * ... Suggested by: Stephen Schmitt (26 Dec, '21) • Upvoted: 09 Oct, '23 • Comments: 0 Under consideration 17 votes Add "portal" devices Add a new 'portal' or 'wireless' device that takes a wire and broadcasts it; you can then connect to that wireless signal from anywhere else in the network without ... Suggested by: Stephen Schmitt (23 Nov, '21) • Upvoted: 21 Dec, '23 • Comments: 0 Planned 17 votes Workview: Add device parameter editor that follows selection Add a side-panel or floating dialog that always contains the parameters of the currently selected device. Suggested by: Stephen Schmitt (12 Jan, '21) • Upvoted: 09 Oct, '23 • Comments: 0 Planned 16 votes Restore UI workspace on startup World Machine should remember and restore the last used arrangement of view panes and additional windows. Perhaps also allow a "workspaces" system that allows you ... Suggested by: Stephen Schmitt (10 Nov, '21) • Upvoted: 03 Feb • Comments: 2 Under consideration 16 votes Macros to only rebuild affected devices upon parameter change Right now, a macro will fully rebuild its internal state upon every parameter change. Macros would greatly benefit from a different behaviour, where they only rebuild ... Suggested by: Hylke (03 Oct, '21) • Upvoted: 02 Aug, '23 • Comments: 1 Planned 16 votes Add rotation variation to Scatter device The scatter device should be able to randomly rotate the input shapes, helping to provide more variety. Suggested by: Stephen Schmitt (27 Jan, '21) • Upvoted: 31 Jan, '22 • Comments: 1 Done 'Artist Point' Release 14 votes Workview: Show curved wires I want the device workview to use bezier curves for the wires between devices, making things feel more organic and easier on the eyes. Suggested by: Stephen Schmitt (03 Jan, '21) • Upvoted: 24 Oct, '22 • Comments: 1 Done 'Artist Point' Release 13 votes UV coordinates for Rivers I want the river and water system to contain UV coordinates so that I can easily texture the results. Suggested by: Stephen Schmitt (03 Jan, '21) • Upvoted: 30 Jul, '23 • Comments: 2 Under consideration 13 votes Ability to create repeating (tiling) textures I want World Machine to be able to create textures and worlds that repeat in one or two dimensions: * The right and left sides should match seamlessly * The top ... Suggested by: Stephen Schmitt (12 Nov, '21) • Upvoted: 14 Feb • Comments: 0 Under consideration 12 votes Allow customizing hotkeys The preferences page should have a Hotkey section where you can rebind all of the various commands as you desire them. Suggested by: Stephen Schmitt (05 Jan, '21) • Upvoted: 24 Oct, '22 • Comments: 0 Under consideration 11 votes Parameter Editor: Add randomize button next to seeds Integer seed parameters should surface a randomize button that lets you assign a random value to that parameter. Suggested by: Stephen Schmitt (31 Mar, '21) • Upvoted: 02 Aug, '23 • Comments: 0 Under consideration 11 votes Import a heightfield from a mesh I want to be able to load a mesh into World Machine, perform operations on it, and then save it out either as a new asset (heightfield/seperate mesh, etc) or as the ... Suggested by: Stephen Schmitt (03 Jan, '21) • Upvoted: 30 Jul, '23 • Comments: 0 Planned 'Artist Point' Release 10 votes Support mesh export to FBX I'd like to be able to save in the FBX format instead of OBJ Suggested by: Stephen Schmitt (03 Jan, '21) • Upvoted: 09 Oct, '23 • Comments: 0 Under consideration 9 votes Support for Very Large (Continental) and Very Small (Extent in Meters) Terrains The fractal nature of terrain makes it possible to use the same basic processes to create very large or very small extents, but you really can't work with them in the ... Suggested by: David Roberson (10 Nov, '21) • Upvoted: 04 Sep, '23 • Comments: 0 Under consideration 8 votes Background builds Allow builds to proceed in the background for a particular history state of the world; this would allow you to build a high res version while still iterating on a ... Suggested by: Stephen Schmitt (28 Mar, '22) • Upvoted: 09 Oct, '23 • Comments: 1 Under consideration 8 votes Adjust FOV of Camera in 3D View or Explorer View The FOV of the 3D View/Explorer View camera is quite narrow, an option to be able to adjust it freely would be very useful for getting a better first-person ... Suggested by: Cody Darr (20 Jan, '22) • Upvoted: 11 Jan • Comments: 1 Planned 8 votes Wind Simulation The ability to simulate directional wind as a form of erosion. This could, for example, be used to create sand dunes in a more realistic and direct way than is ... Suggested by: amar99 (13 Feb, '23) • Upvoted: 07 Oct, '23 • Comments: 0 Under consideration 8 votes Getting curve data/selecte curve property Just like for heightmaps, curves would greatly benefit from selector devices. Would it be possible to get devices like "select curve slope", "select curve amplitude". ... Suggested by: Hylke (16 Jan, '22) • Upvoted: 02 Aug, '23 • Comments: 0 Under consideration 8 votes "Zoom in" to a render extent Currently, you can create multiple render extents, one useful purpose of which is being able to examine smaller areas of a large world in greater detail. However, ... Suggested by: Stephen Schmitt (22 Nov, '21) • Upvoted: 20 Aug, '23 • Comments: 0 Under consideration 8 votes A Combiner for Water I got the idea for this from the fact that Coastal Erosion can have a sea level set independently from the sea level defined in the Project Sidebar. Combined with ... Suggested by: David Roberson (19 Oct, '21) • Upvoted: 02 Aug, '23 • Comments: 0 Under consideration 8 votes Workview: Allow plugging a 'helper' device...

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